| Name | Description |
| AddComments | Find associated objects to be positioned along with the ForceDirectedVertex.GenericNetwork.Vertex<V,E,Y>.Node. |
| AddVisualChild | (Inherited from System.Windows.Media.Visual) |
| ArrangeConnectedGraphs |
During a clustered layout, position each separate graph network so that they do not overlap each other.
|
| ArrangeCore | (Inherited from System.Windows.FrameworkElement) |
| ArrangeOverride | (Inherited from System.Windows.FrameworkElement) |
| ComputeClusterLayoutIterations |
Determine how many additional force-directed layout iterations should occur for this clustered network.
|
| ElectricalCharge | Returns the charge of the point representing the ForceDirectedVertex node. A node L and a node V are acted upon by a force of magnitude (ElectricalCharge(L) * ElectricalCharge(V)) / (GetNodeDistance(L,V) * GetNodeDistance(L,V)) . A node L is acted upon by forces in the X and Y directions of magnitude ElectricalFieldX(L.position) * ElectricalCharge(L) and ElectricalFieldY(L.position) * ElectricalCharge(L) . |
| ElectricalFieldX | Returns the electrical field in the X direction acting on a node at the logical point Point xy. A node L is acted upon by a force in the X direction of magnitude ElectricalFieldX(L.position) * ElectricalCharge(L) . |
| ElectricalFieldY | Returns the electrical field in the Y direction acting on a node at the logical point Point xy. A node L is acted upon by a force in the Y direction of magnitude ElectricalFieldY(L.position) * ElectricalCharge(L) . |
| GetLayoutClip | (Inherited from System.Windows.FrameworkElement) |
| GetNodeDistance |
Returns the distance between two nodes.
The default implementation considers the shortest distance between the two nodes.
If the nodes correspond to top-level Go objects, the width and height of the
GoObject is factored into the distance between the nodes. If the nodes do not
correspond to top-level Go objects, then the nodes implicitly have a width and
height of zero, and the distance is calculated.
|
| GetVisualChild | (Inherited from System.Windows.FrameworkElement) |
| GravitationalFieldX | The function GravitationalFieldX returns the gravitational field in the X direction acting on a node at the logical point Point xy. A node L is acted upon by a force in the X direction of magnitude GravitationalFieldX(L.position) * GravitationalMass(L) . |
| GravitationalFieldY | The function GravitationalFieldY returns the gravitational field in the Y direction acting on a node at the logical point Point xy. A node L is acted upon by a force in the Y direction of magnitude GravitationalFieldY(L.position) * GravitationalMass(L) . |
| GravitationalMass | The function GravitationalMass returns the mass of the point representing the ForceDirectedVertex node. A node L is acted upon by forces in the X and Y directions of magnitude GravitationalFieldX(L.position) * GravitationalMass(L) and GravitationalFieldY(L.position) * GravitationalMass(L) . |
| HitTestCore | Overloaded. (Inherited from System.Windows.UIElement) |
| IsFixed | This predicate returns true if the node should not be moved by the layout algorithm but still have an effect on nearby and connected nodes. The default implementation returns ForceDirectedVertex.IsFixed. |
| LayoutLinks |
Commit the position and routing of all of the edge links.
|
| LayoutNodes |
Commit the position of all of the vertex nodes.
|
| LayoutNodesAndLinks |
Updates the physical location of "real" nodes and links to reflect
the layout.
|
| MeasureCore | (Inherited from System.Windows.FrameworkElement) |
| MeasureOverride | (Inherited from System.Windows.FrameworkElement) |
| NeedsClusterLayout |
Determines whether a clustering layout should be done before the regular force-directed layout.
|
| OnAccessKey | (Inherited from System.Windows.UIElement) |
| OnChildDesiredSizeChanged | (Inherited from System.Windows.UIElement) |
| OnContextMenuClosing | (Inherited from System.Windows.FrameworkElement) |
| OnContextMenuOpening | (Inherited from System.Windows.FrameworkElement) |
| OnCreateAutomationPeer | (Inherited from System.Windows.UIElement) |
| OnDpiChanged | (Inherited from System.Windows.Media.Visual) |
| OnDragEnter | (Inherited from System.Windows.UIElement) |
| OnDragLeave | (Inherited from System.Windows.UIElement) |
| OnDragOver | (Inherited from System.Windows.UIElement) |
| OnDrop | (Inherited from System.Windows.UIElement) |
| OnGiveFeedback | (Inherited from System.Windows.UIElement) |
| OnGotFocus | (Inherited from System.Windows.FrameworkElement) |
| OnGotKeyboardFocus | (Inherited from System.Windows.UIElement) |
| OnGotMouseCapture | (Inherited from System.Windows.UIElement) |
| OnGotStylusCapture | (Inherited from System.Windows.UIElement) |
| OnGotTouchCapture | (Inherited from System.Windows.UIElement) |
| OnInitialized | (Inherited from System.Windows.FrameworkElement) |
| OnIsKeyboardFocusedChanged | (Inherited from System.Windows.UIElement) |
| OnIsKeyboardFocusWithinChanged | (Inherited from System.Windows.UIElement) |
| OnIsMouseCapturedChanged | (Inherited from System.Windows.UIElement) |
| OnIsMouseCaptureWithinChanged | (Inherited from System.Windows.UIElement) |
| OnIsMouseDirectlyOverChanged | (Inherited from System.Windows.UIElement) |
| OnIsStylusCapturedChanged | (Inherited from System.Windows.UIElement) |
| OnIsStylusCaptureWithinChanged | (Inherited from System.Windows.UIElement) |
| OnIsStylusDirectlyOverChanged | (Inherited from System.Windows.UIElement) |
| OnKeyDown | (Inherited from System.Windows.UIElement) |
| OnKeyUp | (Inherited from System.Windows.UIElement) |
| OnLostFocus | (Inherited from System.Windows.UIElement) |
| OnLostKeyboardFocus | (Inherited from System.Windows.UIElement) |
| OnLostMouseCapture | (Inherited from System.Windows.UIElement) |
| OnLostStylusCapture | (Inherited from System.Windows.UIElement) |
| OnLostTouchCapture | (Inherited from System.Windows.UIElement) |
| OnManipulationBoundaryFeedback | (Inherited from System.Windows.UIElement) |
| OnManipulationCompleted | (Inherited from System.Windows.UIElement) |
| OnManipulationDelta | (Inherited from System.Windows.UIElement) |
| OnManipulationInertiaStarting | (Inherited from System.Windows.UIElement) |
| OnManipulationStarted | (Inherited from System.Windows.UIElement) |
| OnManipulationStarting | (Inherited from System.Windows.UIElement) |
| OnMouseDown | (Inherited from System.Windows.UIElement) |
| OnMouseEnter | (Inherited from System.Windows.UIElement) |
| OnMouseLeave | (Inherited from System.Windows.UIElement) |
| OnMouseLeftButtonDown | (Inherited from System.Windows.UIElement) |
| OnMouseLeftButtonUp | (Inherited from System.Windows.UIElement) |
| OnMouseMove | (Inherited from System.Windows.UIElement) |
| OnMouseRightButtonDown | (Inherited from System.Windows.UIElement) |
| OnMouseRightButtonUp | (Inherited from System.Windows.UIElement) |
| OnMouseUp | (Inherited from System.Windows.UIElement) |
| OnMouseWheel | (Inherited from System.Windows.UIElement) |
| OnPreviewDragEnter | (Inherited from System.Windows.UIElement) |
| OnPreviewDragLeave | (Inherited from System.Windows.UIElement) |
| OnPreviewDragOver | (Inherited from System.Windows.UIElement) |
| OnPreviewDrop | (Inherited from System.Windows.UIElement) |
| OnPreviewGiveFeedback | (Inherited from System.Windows.UIElement) |
| OnPreviewGotKeyboardFocus | (Inherited from System.Windows.UIElement) |
| OnPreviewKeyDown | (Inherited from System.Windows.UIElement) |
| OnPreviewKeyUp | (Inherited from System.Windows.UIElement) |
| OnPreviewLostKeyboardFocus | (Inherited from System.Windows.UIElement) |
| OnPreviewMouseDown | (Inherited from System.Windows.UIElement) |
| OnPreviewMouseLeftButtonDown | (Inherited from System.Windows.UIElement) |
| OnPreviewMouseLeftButtonUp | (Inherited from System.Windows.UIElement) |
| OnPreviewMouseMove | (Inherited from System.Windows.UIElement) |
| OnPreviewMouseRightButtonDown | (Inherited from System.Windows.UIElement) |
| OnPreviewMouseRightButtonUp | (Inherited from System.Windows.UIElement) |
| OnPreviewMouseUp | (Inherited from System.Windows.UIElement) |
| OnPreviewMouseWheel | (Inherited from System.Windows.UIElement) |
| OnPreviewQueryContinueDrag | (Inherited from System.Windows.UIElement) |
| OnPreviewStylusButtonDown | (Inherited from System.Windows.UIElement) |
| OnPreviewStylusButtonUp | (Inherited from System.Windows.UIElement) |
| OnPreviewStylusDown | (Inherited from System.Windows.UIElement) |
| OnPreviewStylusInAirMove | (Inherited from System.Windows.UIElement) |
| OnPreviewStylusInRange | (Inherited from System.Windows.UIElement) |
| OnPreviewStylusMove | (Inherited from System.Windows.UIElement) |
| OnPreviewStylusOutOfRange | (Inherited from System.Windows.UIElement) |
| OnPreviewStylusSystemGesture | (Inherited from System.Windows.UIElement) |
| OnPreviewStylusUp | (Inherited from System.Windows.UIElement) |
| OnPreviewTextInput | (Inherited from System.Windows.UIElement) |
| OnPreviewTouchDown | (Inherited from System.Windows.UIElement) |
| OnPreviewTouchMove | (Inherited from System.Windows.UIElement) |
| OnPreviewTouchUp | (Inherited from System.Windows.UIElement) |
| OnPropertyChanged(DependencyPropertyChangedEventArgs) | (Inherited from System.Windows.FrameworkElement) |
| OnQueryContinueDrag | (Inherited from System.Windows.UIElement) |
| OnQueryCursor | (Inherited from System.Windows.UIElement) |
| OnRender | (Inherited from System.Windows.UIElement) |
| OnStylusButtonDown | (Inherited from System.Windows.UIElement) |
| OnStylusButtonUp | (Inherited from System.Windows.UIElement) |
| OnStylusDown | (Inherited from System.Windows.UIElement) |
| OnStylusEnter | (Inherited from System.Windows.UIElement) |
| OnStylusInAirMove | (Inherited from System.Windows.UIElement) |
| OnStylusInRange | (Inherited from System.Windows.UIElement) |
| OnStylusLeave | (Inherited from System.Windows.UIElement) |
| OnStylusMove | (Inherited from System.Windows.UIElement) |
| OnStylusOutOfRange | (Inherited from System.Windows.UIElement) |
| OnStylusSystemGesture | (Inherited from System.Windows.UIElement) |
| OnStylusUp | (Inherited from System.Windows.UIElement) |
| OnTextInput | (Inherited from System.Windows.UIElement) |
| OnToolTipClosing | (Inherited from System.Windows.FrameworkElement) |
| OnToolTipOpening | (Inherited from System.Windows.FrameworkElement) |
| OnTouchDown | (Inherited from System.Windows.UIElement) |
| OnTouchEnter | (Inherited from System.Windows.UIElement) |
| OnTouchLeave | (Inherited from System.Windows.UIElement) |
| OnTouchMove | (Inherited from System.Windows.UIElement) |
| OnTouchUp | (Inherited from System.Windows.UIElement) |
| RemoveVisualChild | (Inherited from System.Windows.Media.Visual) |
| SpringLength | Returns the length of the spring representing the ForceDirectedEdge link. The to and from nodes of a link L are acted upon by a force of magnitude SpringStiffness(L) * (GetNodeDistance(L.from, L.to) - SpringLength(L)) . |
| SpringStiffness | Returns the stiffness of the spring representing the ForceDirectedEdge link. The to and from nodes of link L are acted upon by a force of magnitude SpringStiffness(L) * (GetNodeDistance(L.from, L.to) - SpringLength(L)) . |
| UpdatePositions | Peforms one iteration of the ForceDirected algorithm and updates the positions of the ForceDirectedVertexs (but not the document's nodes). |