| Name | Description |
 | AddComments | Find associated objects to be positioned along with the ForceDirectedVertex.GenericNetwork.Vertex<V,E,Y>.Node. |
 | AddVisualChild | (Inherited from System.Windows.Media.Visual) |
 | ArrangeConnectedGraphs |
During a clustered layout, position each separate graph network so that they do not overlap each other.
|
 | ArrangeCore | (Inherited from System.Windows.FrameworkElement) |
 | ArrangeOverride | (Inherited from System.Windows.FrameworkElement) |
 | ComputeClusterLayoutIterations |
Determine how many additional force-directed layout iterations should occur for this clustered network.
|
 | ElectricalCharge | Returns the charge of the point representing the ForceDirectedVertex node. A node L and a node V are acted upon by a force of magnitude (ElectricalCharge(L) * ElectricalCharge(V)) / (GetNodeDistance(L,V) * GetNodeDistance(L,V)) . A node L is acted upon by forces in the X and Y directions of magnitude ElectricalFieldX(L.position) * ElectricalCharge(L) and ElectricalFieldY(L.position) * ElectricalCharge(L) . |
 | ElectricalFieldX | Returns the electrical field in the X direction acting on a node at the logical point Point xy. A node L is acted upon by a force in the X direction of magnitude ElectricalFieldX(L.position) * ElectricalCharge(L) . |
 | ElectricalFieldY | Returns the electrical field in the Y direction acting on a node at the logical point Point xy. A node L is acted upon by a force in the Y direction of magnitude ElectricalFieldY(L.position) * ElectricalCharge(L) . |
 | GetLayoutClip | (Inherited from System.Windows.FrameworkElement) |
 | GetNodeDistance |
Returns the distance between two nodes.
The default implementation considers the shortest distance between the two nodes.
If the nodes correspond to top-level Go objects, the width and height of the
GoObject is factored into the distance between the nodes. If the nodes do not
correspond to top-level Go objects, then the nodes implicitly have a width and
height of zero, and the distance is calculated.
|
 | GetVisualChild | (Inherited from System.Windows.FrameworkElement) |
 | GravitationalFieldX | The function GravitationalFieldX returns the gravitational field in the X direction acting on a node at the logical point Point xy. A node L is acted upon by a force in the X direction of magnitude GravitationalFieldX(L.position) * GravitationalMass(L) . |
 | GravitationalFieldY | The function GravitationalFieldY returns the gravitational field in the Y direction acting on a node at the logical point Point xy. A node L is acted upon by a force in the Y direction of magnitude GravitationalFieldY(L.position) * GravitationalMass(L) . |
 | GravitationalMass | The function GravitationalMass returns the mass of the point representing the ForceDirectedVertex node. A node L is acted upon by forces in the X and Y directions of magnitude GravitationalFieldX(L.position) * GravitationalMass(L) and GravitationalFieldY(L.position) * GravitationalMass(L) . |
 | HitTestCore | Overloaded. (Inherited from System.Windows.UIElement) |
 | IsFixed | This predicate returns true if the node should not be moved by the layout algorithm but still have an effect on nearby and connected nodes. The default implementation returns ForceDirectedVertex.IsFixed. |
 | LayoutLinks |
Commit the position and routing of all of the edge links.
|
 | LayoutNodes |
Commit the position of all of the vertex nodes.
|
 | LayoutNodesAndLinks |
Updates the physical location of "real" nodes and links to reflect
the layout.
|
 | MeasureCore | (Inherited from System.Windows.FrameworkElement) |
 | MeasureOverride | (Inherited from System.Windows.FrameworkElement) |
 | NeedsClusterLayout |
Determines whether a clustering layout should be done before the regular force-directed layout.
|
 | OnAccessKey | (Inherited from System.Windows.UIElement) |
 | OnChildDesiredSizeChanged | (Inherited from System.Windows.UIElement) |
 | OnContextMenuClosing | (Inherited from System.Windows.FrameworkElement) |
 | OnContextMenuOpening | (Inherited from System.Windows.FrameworkElement) |
 | OnCreateAutomationPeer | (Inherited from System.Windows.UIElement) |
 | OnDpiChanged | (Inherited from System.Windows.Media.Visual) |
 | OnDragEnter | (Inherited from System.Windows.UIElement) |
 | OnDragLeave | (Inherited from System.Windows.UIElement) |
 | OnDragOver | (Inherited from System.Windows.UIElement) |
 | OnDrop | (Inherited from System.Windows.UIElement) |
 | OnGiveFeedback | (Inherited from System.Windows.UIElement) |
 | OnGotFocus | (Inherited from System.Windows.FrameworkElement) |
 | OnGotKeyboardFocus | (Inherited from System.Windows.UIElement) |
 | OnGotMouseCapture | (Inherited from System.Windows.UIElement) |
 | OnGotStylusCapture | (Inherited from System.Windows.UIElement) |
 | OnGotTouchCapture | (Inherited from System.Windows.UIElement) |
 | OnInitialized | (Inherited from System.Windows.FrameworkElement) |
 | OnIsKeyboardFocusedChanged | (Inherited from System.Windows.UIElement) |
 | OnIsKeyboardFocusWithinChanged | (Inherited from System.Windows.UIElement) |
 | OnIsMouseCapturedChanged | (Inherited from System.Windows.UIElement) |
 | OnIsMouseCaptureWithinChanged | (Inherited from System.Windows.UIElement) |
 | OnIsMouseDirectlyOverChanged | (Inherited from System.Windows.UIElement) |
 | OnIsStylusCapturedChanged | (Inherited from System.Windows.UIElement) |
 | OnIsStylusCaptureWithinChanged | (Inherited from System.Windows.UIElement) |
 | OnIsStylusDirectlyOverChanged | (Inherited from System.Windows.UIElement) |
 | OnKeyDown | (Inherited from System.Windows.UIElement) |
 | OnKeyUp | (Inherited from System.Windows.UIElement) |
 | OnLostFocus | (Inherited from System.Windows.UIElement) |
 | OnLostKeyboardFocus | (Inherited from System.Windows.UIElement) |
 | OnLostMouseCapture | (Inherited from System.Windows.UIElement) |
 | OnLostStylusCapture | (Inherited from System.Windows.UIElement) |
 | OnLostTouchCapture | (Inherited from System.Windows.UIElement) |
 | OnManipulationBoundaryFeedback | (Inherited from System.Windows.UIElement) |
 | OnManipulationCompleted | (Inherited from System.Windows.UIElement) |
 | OnManipulationDelta | (Inherited from System.Windows.UIElement) |
 | OnManipulationInertiaStarting | (Inherited from System.Windows.UIElement) |
 | OnManipulationStarted | (Inherited from System.Windows.UIElement) |
 | OnManipulationStarting | (Inherited from System.Windows.UIElement) |
 | OnMouseDown | (Inherited from System.Windows.UIElement) |
 | OnMouseEnter | (Inherited from System.Windows.UIElement) |
 | OnMouseLeave | (Inherited from System.Windows.UIElement) |
 | OnMouseLeftButtonDown | (Inherited from System.Windows.UIElement) |
 | OnMouseLeftButtonUp | (Inherited from System.Windows.UIElement) |
 | OnMouseMove | (Inherited from System.Windows.UIElement) |
 | OnMouseRightButtonDown | (Inherited from System.Windows.UIElement) |
 | OnMouseRightButtonUp | (Inherited from System.Windows.UIElement) |
 | OnMouseUp | (Inherited from System.Windows.UIElement) |
 | OnMouseWheel | (Inherited from System.Windows.UIElement) |
 | OnPreviewDragEnter | (Inherited from System.Windows.UIElement) |
 | OnPreviewDragLeave | (Inherited from System.Windows.UIElement) |
 | OnPreviewDragOver | (Inherited from System.Windows.UIElement) |
 | OnPreviewDrop | (Inherited from System.Windows.UIElement) |
 | OnPreviewGiveFeedback | (Inherited from System.Windows.UIElement) |
 | OnPreviewGotKeyboardFocus | (Inherited from System.Windows.UIElement) |
 | OnPreviewKeyDown | (Inherited from System.Windows.UIElement) |
 | OnPreviewKeyUp | (Inherited from System.Windows.UIElement) |
 | OnPreviewLostKeyboardFocus | (Inherited from System.Windows.UIElement) |
 | OnPreviewMouseDown | (Inherited from System.Windows.UIElement) |
 | OnPreviewMouseLeftButtonDown | (Inherited from System.Windows.UIElement) |
 | OnPreviewMouseLeftButtonUp | (Inherited from System.Windows.UIElement) |
 | OnPreviewMouseMove | (Inherited from System.Windows.UIElement) |
 | OnPreviewMouseRightButtonDown | (Inherited from System.Windows.UIElement) |
 | OnPreviewMouseRightButtonUp | (Inherited from System.Windows.UIElement) |
 | OnPreviewMouseUp | (Inherited from System.Windows.UIElement) |
 | OnPreviewMouseWheel | (Inherited from System.Windows.UIElement) |
 | OnPreviewQueryContinueDrag | (Inherited from System.Windows.UIElement) |
 | OnPreviewStylusButtonDown | (Inherited from System.Windows.UIElement) |
 | OnPreviewStylusButtonUp | (Inherited from System.Windows.UIElement) |
 | OnPreviewStylusDown | (Inherited from System.Windows.UIElement) |
 | OnPreviewStylusInAirMove | (Inherited from System.Windows.UIElement) |
 | OnPreviewStylusInRange | (Inherited from System.Windows.UIElement) |
 | OnPreviewStylusMove | (Inherited from System.Windows.UIElement) |
 | OnPreviewStylusOutOfRange | (Inherited from System.Windows.UIElement) |
 | OnPreviewStylusSystemGesture | (Inherited from System.Windows.UIElement) |
 | OnPreviewStylusUp | (Inherited from System.Windows.UIElement) |
 | OnPreviewTextInput | (Inherited from System.Windows.UIElement) |
 | OnPreviewTouchDown | (Inherited from System.Windows.UIElement) |
 | OnPreviewTouchMove | (Inherited from System.Windows.UIElement) |
 | OnPreviewTouchUp | (Inherited from System.Windows.UIElement) |
 | OnPropertyChanged(DependencyPropertyChangedEventArgs) | (Inherited from System.Windows.FrameworkElement) |
 | OnQueryContinueDrag | (Inherited from System.Windows.UIElement) |
 | OnQueryCursor | (Inherited from System.Windows.UIElement) |
 | OnRender | (Inherited from System.Windows.UIElement) |
 | OnStylusButtonDown | (Inherited from System.Windows.UIElement) |
 | OnStylusButtonUp | (Inherited from System.Windows.UIElement) |
 | OnStylusDown | (Inherited from System.Windows.UIElement) |
 | OnStylusEnter | (Inherited from System.Windows.UIElement) |
 | OnStylusInAirMove | (Inherited from System.Windows.UIElement) |
 | OnStylusInRange | (Inherited from System.Windows.UIElement) |
 | OnStylusLeave | (Inherited from System.Windows.UIElement) |
 | OnStylusMove | (Inherited from System.Windows.UIElement) |
 | OnStylusOutOfRange | (Inherited from System.Windows.UIElement) |
 | OnStylusSystemGesture | (Inherited from System.Windows.UIElement) |
 | OnStylusUp | (Inherited from System.Windows.UIElement) |
 | OnTextInput | (Inherited from System.Windows.UIElement) |
 | OnToolTipClosing | (Inherited from System.Windows.FrameworkElement) |
 | OnToolTipOpening | (Inherited from System.Windows.FrameworkElement) |
 | OnTouchDown | (Inherited from System.Windows.UIElement) |
 | OnTouchEnter | (Inherited from System.Windows.UIElement) |
 | OnTouchLeave | (Inherited from System.Windows.UIElement) |
 | OnTouchMove | (Inherited from System.Windows.UIElement) |
 | OnTouchUp | (Inherited from System.Windows.UIElement) |
 | RemoveVisualChild | (Inherited from System.Windows.Media.Visual) |
 | SpringLength | Returns the length of the spring representing the ForceDirectedEdge link. The to and from nodes of a link L are acted upon by a force of magnitude SpringStiffness(L) * (GetNodeDistance(L.from, L.to) - SpringLength(L)) . |
 | SpringStiffness | Returns the stiffness of the spring representing the ForceDirectedEdge link. The to and from nodes of link L are acted upon by a force of magnitude SpringStiffness(L) * (GetNodeDistance(L.from, L.to) - SpringLength(L)) . |
 | UpdatePositions | Peforms one iteration of the ForceDirected algorithm and updates the positions of the ForceDirectedVertexs (but not the document's nodes). |